package de.koller.reason.gameGui.visual;

import de.koller.oceanFramework.glyph.GlyphScreen;
import de.koller.reason.gui.textureObj.IPart;
import de.koller.reason.gui.textureObj.SubPart;

public enum VolatileGlyphScreen {
	
	BasicInput( new SubPart( 0, 0, 15*GlyphScreen.GLYPH_WIDTH, GlyphScreen.GLYPH_HEIGHT ) );
	
	public final IPart part;

	private VolatileGlyphScreen( IPart part ) {
		this.part = part;
	}
	
}
